As it turns out, the additions in The Aftermath serve to help the game evolve subtly, requiring new strategies and presenting new challenges to even the most seasoned of Red Alertwarriors. If The Aftermath did nothing more than simply remind me that Red Alert is a tremendous adrenaline rush and just flat-out fun, then I'd call it successful. For me it all had the result of renewing my interest in a game I had spent all of last winter playing, but which had since been supplanted by newer titles. New maps and, more significantly, new weapons and units are introduced to the mix. I'm happy to report that not only is The Aftermath decidedly not of little consequence, but it is in some ways an impressive addition. Red Alert: The Aftermath is Westwood's newest update to their super-star war game. The worst you could do is produce something of no consequence. Imagine the excitement with which you could approach your job, secure in the knowledge that no matter what you did, you couldn't make the game worse - after all, you're adding on to Red Alert, one of the most impressive real-time strategy titles ever produced. Your task: to design an add-on pack for Command & Conquer: Red Alert.